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Total annihilation maps
Total annihilation maps





  1. #Total annihilation maps mod
  2. #Total annihilation maps archive

Laying down suppressive fire on the enemy forces has never been as satisfying!Īlpha 4b also brings some fixes and improvements to the venerable TA engine. Sparks fly and fireballs animate smoothly when cannons fire, missile launchers have jets of flame shooting out from the rear, plasma cannons have crackling halos when they fire, railguns shoot out shockwaves, energy weapons emit pulses and leave trails of sparks, and distort cannons cause brief vortexes when hurling away their otherworldly projectiles. Complex units should no longer run risk of dropping any parts of their script when moving, firing, and taking hits all at the same time, commanders and field engineers now handle much better in combat situations, and there is a wide variety of other improvements to scripts and animations all around. On top of several years worth of balancing adjustments and new units for all factions, Alpha 4b also delivers a complete overhaul of all unit scripts and weapon firing animations. Taking a close look at the version history and unit guides of Arm, Core, and GoK is now truly recommended.

total annihilation maps

The hotfix for Alpha 4 should not be used with Alpha 4c.Īfter a long time of slow development and silently releasing test builds on the forums, version Alpha 4b of Total Annihilation Zero is finally here! During this time the changelog has grown to a gigantic size.

#Total annihilation maps archive

The hotfix, for those who need it, is included within TA Zero Alpha 4c patch archive in a separate folder. Target locking bug has been fixed, and all unguided weapons should now correctly aim at the sweetspot locations of targeted enemy units.ĭownload TA Zero Alpha 4c here, and visit the official discussion thread. Speaking of the engine, there are a couple improvements to it once again. Not only do these new models have improved appearance, they also fix a variety of glitches related to some previously undocumented quirks of TA engine. In addition, GoK finally has access to their construction submarine and floating shield nodes, while Arm and Core can each build their own floating perimeter defences.Īlpha 4c carries on with the weapon effect overhaul by reworking all weapon projectile models. While construction aircraft have been able to do this, they are too costly and slow to build in large numbers and not properly set up for the task anyway. Each faction can now build their own dedicated transport aircraft specifically set up to be used for aggressive drops to the enemy flanks. Version Alpha 4c of Total Annihilation Zero is now here with an assortment of new units, improvements, adjustments, and bug fixes!Īlpha 4c adds several fundamental units to the game that had been missing so far. The old hotfix is still included as a backup option.ĭownload TA Zero Alpha 4d here, and visit the official discussion thread. While it is still work-in-progress, it should result in increased frame rates for all users, and should allow people who have previously needed to use the hotfix to play without any issues.

#Total annihilation maps mod

In addition to the usual mod content, ddraw fix version 10 (made by ajh2794) is included in the Alpha 4d download in a separate folder.

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Another sweeping change then is that weapon ranges of most units have been reduced, primarily to fit them within sight ranges. The main theme of these balance changes is trying to slightly shift focus away from the heaviest units of each tier, and allowing players to field tier 2 light units a little bit faster, without changing the overall cost of getting a single tier 2 heavy hitter by much. Most notably, this includes a complete overhaul of all weapon sound effects, new water and lava splash animations, reworking parts of oldest unit models, and over 200 balance adjustments. Unlike the previous releases, Alpha 4d does not expand the game with new units, but rather focuses on finalizing the current content and fixing old mistakes. Here is a little Christmas present for you! Version Alpha 4d of Total Annihilation Zero!







Total annihilation maps